[Solution]Laboratory sessions

Assignment Introduction Week 1 to 8 Laboratory sessions were designed to ensure you have engaged with the process of building a simple 3D App before…

Assignment
Introduction
Week 1 to 8 Laboratory sessions were designed to ensure you have engaged with the process of building a simple 3D App before you start your assignment, namely the integration of some 3D content (created in Lab 2 and 3) into a set of web pages (i.e. create a simple 3D App as a SPA through Lab 4 and Lab 5). Lab 6 continued the theme of making your 3D App more interactive and dynamic through the applications of more advance JavaScript, JQuery, AJAX and JSON. Lab 7 and 8 continued by developing a simple client-server based 3D App using a model, view, controller (MVC) design pattern. To get the best out of this assignment you are also encouraged to investigate existing X3DOM examples to generate good ideas for your own 3D App!
Assignment Requirements
In this Assignment, you will make a sophisticated 3D App using the skills and technologies acquired from week 1 to week 8.
To meet these assignment requirements a successful student is required to build a X3D based Virtual Museum (3D App) exploiting HTML5, CSS3, X3D (X3DOM), JavaScript (you may utilise one or more of the JavaScript APIs such as jQuery, and a JavaScript frontend framework, e.g. Bootstrap 4), AJAX for asynchronous update of HTML contents, JSON for data transfer from the backend to the frontend, PHP to access data from a SQLite database, and all configured in a MVC design pattern. And, of course, a selection of 3D Models (in particular the 3D models should be museum objects), which should be accessed through your Virtual Museum’s Gallery Interface.
In detail, you are required to:

Design your own 3D App layout · Based on a Virtual Museum theme or branding, etc. of your own designYou should create your own 3D models of museum objects — minimum 4 are required. You may choose any museum object you wish, but we recommend searching for example museum objects on real world museum web sites with the following characteristics · Each of the 4 museum objects can be of similar geometrical complexity to the coke can, sprite bottle and dr pepper cups (on average), but certainly no less and they could be more complex, i.e. they should not be trivial to model — 4 opened cylinders, which is basically what the dr pepper cup is, will score very little. o The caveat to these requirements is that extra marks can be obtained by extending work beyond the labs thus demonstrating a deeper understanding of the concepts, but only to a certain extent, across any aspect of the assignment. So, consider how you might use 4 museum objects in your final design. While, you have to use standard scanline rendering for the exported models, you can still use Mental Ray, for example to render 3D images for use as supplementary media content integrated into your 3D App o However, although, 20 marks in total are reserved for this ‘deeper understanding activity, these 20 marks can be allocated across any aspect of the 3D App, not just the 3D modelling. So, you should study the marking criteria and rubric carefully to judge the maximum marks available for modelling and make your own judgement call. · Your minimum of four 3D models must be part of a theme, e.g. a collection of ‘ceramic vases’. o But note, 4 simple vases constructed as a volume of revolution and textures is no more than 4 Dr Pepper cups, in essence. As such, you shouldn’t expect to score high marks! Think about making the geometry a little more complex. o Your 3D objects must be themed in some way, e.g. similar objects. o For expediency, you may want to choose museum objects where you can apply the same or similar techniques for modelling as you applied in the lab tutorials. You can, of course, go further, but remember that marks for modelling are limited by the published marking criteria. · Whichever 4 museum objects you have decided to model from whatever museum web site you find, you will also need to acquire associated data: description, metadata and so on. You will also need to acquire any other associated media objects, e.g. audio video, images, etc. with which to integrate into your responsive and mobile first 3D App. Note, you will need to reference all information concerning your chosen museum’s objects’ data that is used to build your virtual museum if you take it from another source. o You’re also likely to need to prepare textures for your 3D objects, so it will help to select museum objects that have repeating textures. This is because the museum object you select may not have images of the complete object surface detail. § You can, of course, use some artistic licence here, it doesn’t have to exactly replicate a museum object found online. · Here is an example of a museum object that lends itself to this type of 3D App from a modelling perspective: o http://collections.vam.ac.uk/item/O8057/vase-hurten-charles-ferdinand/, characteristics of this particular example include: § There are enough images from which to construct a reasonable texture, even though the pattern is not repeating on the main body of the vase — it is acceptable to fake this, i.e. make up your own texture pattern.

It would be possible to import the images in this example into Photoshop to ‘blend’ into a single texture mapBut, you may choose objects that rely on more ‘simple textures’ and ‘material’ only properties and still create good 3D models.
§ There is plenty of information available to create a 3D App page: metadata, summary information, images, …
§ You can create your own animation videos of the vase, audio, etc. once you have your 3D model finished.
§ Note, this is only an example, you choose, but don’t forget to reference where you got the data from!
· You may, alternatively, invent 4 fictitious museum objects based on similar objects you have researched online.

You are required to integrate your 3D objects into a virtual gallery of museum objects — your Virtual Museum (3D App). As already discussed, a minimum of 4 museum 3D objects is required to illustrate the concept. But, you may like to create more 3D models to better illustrate your gallery approach, which you can do by:

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